Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.
Category Archives: Research
Thematic Design
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
Playing Games – Akrotiri
Here’s a story about Akrotiri, or how I met my favourite game – AND ONE OF THE DESIGNERS
Tidepool Tour, pt.4 – the aftermath
I was thrilled to be offered a tour of the tide pools around the Cape Perpetua Marine Reserve. This is the story of that tour in several parts.
Tidepool Tour, pt.2 – the prelude
I was thrilled to be offered a tour of the tide pools around the Cape Perpetua Marine Reserve. This is the story of that tour in several parts.
Short Circuit – getting the buzz going
The first game George and I ever designed together was based on an idea I had about electronic circuits. We played a few variations on the original game, then literally and figuratively shelved it. Now, years later and with a lot more game design experience under our belts, we are reworking it. First of all,Continue reading “Short Circuit – getting the buzz going”
Intertidal Survival – Characters
When I came up with the concept for my “rockpool” game, I imagined that everyone was playing as a crab, but I very quickly decided that I needed multiple species. Here are the top 6!
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