We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Tag Archives: the plot quickens
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
Play-testing at BGG.CON
An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?
The Plot Quickens – first look
We decided to create a game design together, from scratch. We called it “the Plot Quickens”. Here’s how it’s going!
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