Finally, Saturday! Before the convention, I felt like this was going to be the biggest day – everything would be pretty tame as we ramped up to the busiest day of the week. In fact, by Saturday, it was starting to feel a lot more like the end of the whole event – many of…
Day 5 of our TTN/BGG adventure is day 2 of the actual BGG convention. I had my first 6-player test of this version of The Valley, so that was stressing me out – so glad I got it out of the way, though! And after that, I relaxed and started to really enjoy myself properly,…
Day 4 of our TTN/BGG adventure is day 1 of the actual BGG convention. I had no idea what to expect, so I was very glad to already have a posse of friends and connections from TTN to keep me from wandering the corridors, aimless and alone, haha.
Towels, carrots, bad avocado on toast, good games, great new friends, excellent Texas BBQ – and a very long post about our TTN Positive Player Interactions presentation. Enjoy!
Day 2 of our TTN/BGG adventure is day 1 at the TTN conference. I was so incredibly anxious beforehand, and it turned out to be a life-changing experience.
When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!
Bubble Net is a game about humpback whales bubble-net feeding – try to let as few fish escape as you can, you need to eat! This is the first prototype and test of the game. It went well!
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