Play-testing


  • Tabletop Network/BGG.CON 2022 – 7

    Tabletop Network/BGG.CON 2022 – 7

    Finally, Saturday! Before the convention, I felt like this was going to be the biggest day – everything would be pretty tame as we ramped up to the busiest day of the week. In fact, by Saturday, it was starting to feel a lot more like the end of the whole event – many of…


  • Tabletop Network/BGG.CON 2022 – 6

    Tabletop Network/BGG.CON 2022 – 6

    Day 6 of our convention was Friday, and George had the day off, so we got to explore BGG.CON together! And we played Spirit Island with Eric Reuss!!


  • Tabletop Network/BGG.CON 2022 – 5

    Tabletop Network/BGG.CON 2022 – 5

    Day 5 of our TTN/BGG adventure is day 2 of the actual BGG convention. I had my first 6-player test of this version of The Valley, so that was stressing me out – so glad I got it out of the way, though! And after that, I relaxed and started to really enjoy myself properly,…


  • Tabletop Network/BGG.CON 2022 – 4

    Tabletop Network/BGG.CON 2022 – 4

    Day 4 of our TTN/BGG adventure is day 1 of the actual BGG convention. I had no idea what to expect, so I was very glad to already have a posse of friends and connections from TTN to keep me from wandering the corridors, aimless and alone, haha.


  • Tabletop Network/BGG.CON 2022 – 3

    Tabletop Network/BGG.CON 2022 – 3

    Towels, carrots, bad avocado on toast, good games, great new friends, excellent Texas BBQ – and a very long post about our TTN Positive Player Interactions presentation. Enjoy!


  • Tabletop Network/BGG.CON 2022 – 2

    Tabletop Network/BGG.CON 2022 – 2

    Day 2 of our TTN/BGG adventure is day 1 at the TTN conference. I was so incredibly anxious beforehand, and it turned out to be a life-changing experience.


  • Tabletop Network/BGG.CON 2022 – 0

    Tabletop Network/BGG.CON 2022 – 0

    Here’s a bit of an introduction to my blog series about TTN and BGG – I will be writing more posts over the next week or two.


  • How I Data Merge

    How I Data Merge

    When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!


  • New Design – Bubble Net

    New Design – Bubble Net

    Bubble Net is a game about humpback whales bubble-net feeding – try to let as few fish escape as you can, you need to eat! This is the first prototype and test of the game. It went well!


  • New Designs – Mycelia

    New Designs – Mycelia

    Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.