Design process


  • Our Monster Play-testing Weekend

    Our Monster Play-testing Weekend

    We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!


  • Unboxing Brambleton

    Unboxing Brambleton

    Early last year, I got a Facebook message from my Aussie friend, Kate, inviting me to do a beta test of their system. We chose to use our prototype for Brambleton. Here’s how it went!


  • Target Audiences

    Target Audiences

    Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.


  • Thematic Design

    Thematic Design

    Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!


  • HOMEWORK GAMES

    HOMEWORK GAMES

    “Homework Games” are games every game designer should study in order to become more knowledgeable and well-rounded, from the ancient classics to the latest modern hotness.


  • Mycelia – updates

    Mycelia – updates

    Mycelia has gone from an idea to a proper game in only a couple of months – here’s an update on our progress!


  • Play-testing at BGG.CON

    Play-testing at BGG.CON

    An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?


  • Tabletop Network/BGG.CON 2022 – 7

    Tabletop Network/BGG.CON 2022 – 7

    Finally, Saturday! Before the convention, I felt like this was going to be the biggest day – everything would be pretty tame as we ramped up to the busiest day of the week. In fact, by Saturday, it was starting to feel a lot more like the end of the whole event – many of…


  • Tabletop Network/BGG.CON 2022 – 4

    Tabletop Network/BGG.CON 2022 – 4

    Day 4 of our TTN/BGG adventure is day 1 of the actual BGG convention. I had no idea what to expect, so I was very glad to already have a posse of friends and connections from TTN to keep me from wandering the corridors, aimless and alone, haha.


  • How I Data Merge

    How I Data Merge

    When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!