Design process
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New Designs – Mycelia

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The roundabout way to The Way Out is Through

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The Plot Quickens – first look

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Intertidal Survival – the next prototype

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Reflections on Transparency

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Tidepool Tour, pt.4 – the aftermath

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Tidepool Tour, pt.2 – the prelude

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Tidepool Tour, pt1 – background

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Short Circuit – getting the buzz going

The first game George and I ever designed together was based on an idea I had about electronic circuits. We played a few variations on the original game, then literally and figuratively shelved it. Now, years later and with a lot more game design experience under our belts, we are reworking it. First of all,…
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Intertidal Survival – Characters

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