Thematic Design

Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!

Play-testing at BGG.CON

An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?

Tabletop Network/BGG.CON 2022 – 4

Day 4 of our TTN/BGG adventure is day 1 of the actual BGG convention. I had no idea what to expect, so I was very glad to already have a posse of friends and connections from TTN to keep me from wandering the corridors, aimless and alone, haha.

Tabletop Network/BGG.CON 2022 – 1

Earlier this month, we attended our first major board game conference and convention in the USA – Tabletop Network Conference and BoardGameGeek Con. In this series of videos and blog posts, we attempt to tell you that story!

This is day 1 – travelling from PDX to DFW, and arriving at the hotel.

Intertidal Survival – the next prototype

From the very initial concept of the game, Intertidal Survival was meant to have a physical resemblance to a rockpool. This is how we’re going so far.

Intertidal Survival – Characters

When I came up with the concept for my “rockpool” game, I imagined that everyone was playing as a crab, but I very quickly decided that I needed multiple species. Here are the top 6!