Prototypes


  • Mycelia – updates

    Mycelia – updates

    Mycelia has gone from an idea to a proper game in only a couple of months – here’s an update on our progress!


  • Play-testing at BGG.CON

    Play-testing at BGG.CON

    An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?


  • Tabletop Network/BGG.CON 2022 – 8

    Tabletop Network/BGG.CON 2022 – 8

    The end of an amazing experience at TTN and BGG! We finished the week with some games, some shared meals, some laughs, and a long flight home to our wonderful pets.


  • Tabletop Network/BGG.CON 2022 – 4

    Tabletop Network/BGG.CON 2022 – 4

    Day 4 of our TTN/BGG adventure is day 1 of the actual BGG convention. I had no idea what to expect, so I was very glad to already have a posse of friends and connections from TTN to keep me from wandering the corridors, aimless and alone, haha.


  • Bubble Net – rules v1

    Bubble Net – rules v1

    Here’s my first version of the rules for Bubble Net, which we are submitting to the Game Crafter lunchtime game challenge competition


  • MAGMA – rules, v1

    MAGMA – rules, v1

    Here’s my first version of the rules for Magma, which we are submitting to the Game Crafter lunchtime game challenge competition: MAGMA UNDER PRESSURE by Drayer ink Magma is a casual multi-player game about managing the pressure inside a volcano, trying to make it all hit the Main Chamber at once for the most explosive…


  • Tabletop Network/BGG.CON 2022 – 1

    Tabletop Network/BGG.CON 2022 – 1

    Earlier this month, we attended our first major board game conference and convention in the USA – Tabletop Network Conference and BoardGameGeek Con. In this series of videos and blog posts, we attempt to tell you that story! This is day 1 – travelling from PDX to DFW, and arriving at the hotel.


  • How I Data Merge

    How I Data Merge

    When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!


  • Unboxing – October TGC order

    Unboxing – October TGC order

    Recently, both George and I ordered prototypes of our games from The Game Crafter, and there were bits that weren’t quite right – this is the story of the replacement parts!


  • New Designs – Mycelia

    New Designs – Mycelia

    Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.