We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
I have finally had a bit of time to work on Mycelia, and it’s coming along really well. Here’s what I have to update you about!
Mycelia has gone from an idea to a proper game in only a couple of months – here’s an update on our progress!
Here’s my first version of the rules for Mycelia, which we are submitting to the Game Crafter lunchtime game challenge competition:
Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.