We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
“Homework Games” are games every game designer should study in order to become more knowledgeable and well-rounded, from the ancient classics to the latest modern hotness.
I hadn’t even heard of Hoyt Arboretum until Facebook suggested this class to me, but I have wanted to learn watercolour for ages – painting leaves was a great introduction to the technique.
We decided to create a game design together, from scratch. We called it “the Plot Quickens”. Here’s how it’s going!
That’s right, we are officially official! Both Drayer Ink and Copper Catkin are officially incorporated as Oregon businesses! This is our latest update.
Our long-term goal is to grow and preserve as much of our own food as we can. In order to see if we can actually live that life, we are visiting pick-your-own farms in our area. This time, it’s tomatoes!
We went to Columbia Farms and picked berries, then made them into jam, and a trifle! And there are recipes!
I was thrilled to be offered a tour of the tide pools around the Cape Perpetua Marine Reserve. This is the story of that tour in several parts.