Sunday was the last day of PAX, and also the day I travelled back to PDX and my lovely family. I made a much better effort at meeting people and playing more games, too!
Tag Archives: mycelia
PAX East – Day 3 – SATURDAY
Saturday started out difficult, but it turned out really well – I played games, met new friends, and was a PANELIST AT PAX EAST
PAX East – Day 2 – FRIDAY
Friday, day 2 of PAX East, was much busier in terms of attendance – so many people! I got to do more play-testing, and went out for dinner with friends!
PAX EAST – DAY 1 – THURSDAY
My first day at PAX East was also my first experience of a huge American convention. It was HUGE – about twice the size of the largest event I have attended prior to that.
TOKENCON – DAY 1
Day 1 of TokenCon was MUCh busier than we expected – we demoed Bubble Net all day, then we did a Game Jam and played some games!
Our Monster Play-testing Weekend
We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Thematic Design
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
Mycelia – how it’s going
I have finally had a bit of time to work on Mycelia, and it’s coming along really well. Here’s what I have to update you about!
Mycelia – updates
Mycelia has gone from an idea to a proper game in only a couple of months – here’s an update on our progress!
Play-testing at BGG.CON
An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?
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