Early last year, I got a Facebook message from my Aussie friend, Kate, inviting me to do a beta test of their system. We chose to use our prototype for Brambleton. Here’s how it went!
A look at some of the women I know in Tabletop, in honour of Women’s History Month.
Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
“Homework Games” are games every game designer should study in order to become more knowledgeable and well-rounded, from the ancient classics to the latest modern hotness.
I have finally had a bit of time to work on Mycelia, and it’s coming along really well. Here’s what I have to update you about!
Follow along as we practice a little holiday gratitude to help balance out the isolation of being newbies in a new city by unwrapping a giant pile of board games we already own.
Bubble Net is a meditative, multi-player solo game about a pod of Humpback whales hunting fish with a spiral of bubbles. Here’s how I developed the first prototype of the game!
An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?
The end of an amazing experience at TTN and BGG! We finished the week with some games, some shared meals, some laughs, and a long flight home to our wonderful pets.