Boardgames


  • Our Monster Play-testing Weekend

    Our Monster Play-testing Weekend

    We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!


  • Unboxing Brambleton

    Unboxing Brambleton

    Early last year, I got a Facebook message from my Aussie friend, Kate, inviting me to do a beta test of their system. We chose to use our prototype for Brambleton. Here’s how it went!


  • Women’s History Month

    Women’s History Month

    A look at some of the women I know in Tabletop, in honour of Women’s History Month.


  • Target Audiences

    Target Audiences

    Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.


  • Thematic Design

    Thematic Design

    Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!


  • HOMEWORK GAMES

    HOMEWORK GAMES

    “Homework Games” are games every game designer should study in order to become more knowledgeable and well-rounded, from the ancient classics to the latest modern hotness.


  • Mycelia – how it’s going

    Mycelia – how it’s going

    I have finally had a bit of time to work on Mycelia, and it’s coming along really well. Here’s what I have to update you about!


  • Rediscovering our collection

    Rediscovering our collection

    Follow along as we practice a little holiday gratitude to help balance out the isolation of being newbies in a new city by unwrapping a giant pile of board games we already own.


  • Bubble Net – Updates

    Bubble Net – Updates

    Bubble Net is a meditative, multi-player solo game about a pod of Humpback whales hunting fish with a spiral of bubbles. Here’s how I developed the first prototype of the game!


  • Play-testing at BGG.CON

    Play-testing at BGG.CON

    An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?