When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!
Bubble Net is a game about humpback whales bubble-net feeding – try to let as few fish escape as you can, you need to eat! This is the first prototype and test of the game. It went well!
Recently, both George and I ordered prototypes of our games from The Game Crafter, and there were bits that weren’t quite right – this is the story of the replacement parts!
Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.
I hadn’t even heard of Hoyt Arboretum until Facebook suggested this class to me, but I have wanted to learn watercolour for ages – painting leaves was a great introduction to the technique.
Generally, here at Drayer Ink, Cat does the designing and George does the developing, but in the case of The Way Out Is Through, this is 100% George’s oeuvre – and here is the unboxing of his very first Game Crafter prototype!
We decided to create a game design together, from scratch. We called it “the Plot Quickens”. Here’s how it’s going!
We received the second prototype of The Valley! We still need to fix a couple of things, but it’s almost finished! Here’s a more detail about all that.
We finally have time to start opening our Shelf of Opportunity. This is So, You’ve Been Eaten. I loved the Kickstarter campaign. But what was the game like to play? And will we play it again? Find out here!
From the very initial concept of the game, Intertidal Survival was meant to have a physical resemblance to a rockpool. This is how we’re going so far.