Friday, day 2 of PAX East, was much busier in terms of attendance – so many people! I got to do more play-testing, and went out for dinner with friends!
Category Archives: Mycelia
PAX EAST – DAY 1 – THURSDAY
My first day at PAX East was also my first experience of a huge American convention. It was HUGE – about twice the size of the largest event I have attended prior to that.
TOKENCON – DAY 3
Sunday, the last day of TokenCon 2023, was luckily a bit slower – but we still had a constant flow of interested players – and that night, we headed home to PDX!
TOKENCON – DAY 2
The Saturday of TokenCon, as with all multi-day weekend events, is the busiest day. We girded our loins and partook of the free breakfast, and then the crowds hit and kept hitting all day.
TOKENCON – DAY 1
Day 1 of TokenCon was MUCh busier than we expected – we demoed Bubble Net all day, then we did a Game Jam and played some games!
Our Monster Play-testing Weekend
We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Thematic Design
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
Mycelia – how it’s going
I have finally had a bit of time to work on Mycelia, and it’s coming along really well. Here’s what I have to update you about!
Mycelia – updates
Mycelia has gone from an idea to a proper game in only a couple of months – here’s an update on our progress!
Play-testing at BGG.CON
An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?
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