We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Category Archives: Mycelia
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
Mycelia – how it’s going
I have finally had a bit of time to work on Mycelia, and it’s coming along really well. Here’s what I have to update you about!
Mycelia – updates
Mycelia has gone from an idea to a proper game in only a couple of months – here’s an update on our progress!
Play-testing at BGG.CON
An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?
Tabletop Network/BGG.CON 2022 – 3
Towels, carrots, bad avocado on toast, good games, great new friends, excellent Texas BBQ – and a very long post about our TTN Positive Player Interactions presentation. Enjoy!
Mycelia – Rules v1
Here’s my first version of the rules for Mycelia, which we are submitting to the Game Crafter lunchtime game challenge competition:
How I Data Merge
When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!
New Designs – Mycelia
Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.
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