We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Early last year, I got a Facebook message from my Aussie friend, Kate, inviting me to do a beta test of their system. We chose to use our prototype for Brambleton. Here’s how it went!
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
Bubble Net is a meditative, multi-player solo game about a pod of Humpback whales hunting fish with a spiral of bubbles. Here’s how I developed the first prototype of the game!
An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?
Here’s my first version of the rules for Bubble Net, which we are submitting to the Game Crafter lunchtime game challenge competition
Here’s my first version of the rules for Magma, which we are submitting to the Game Crafter lunchtime game challenge competition: MAGMA UNDER PRESSURE by Drayer ink Magma is a casual multi-player game about managing the pressure inside a volcano, trying to make it all hit the Main Chamber at once for the most explosiveContinue reading “MAGMA – rules, v1”
When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!
Recently, both George and I ordered prototypes of our games from The Game Crafter, and there were bits that weren’t quite right – this is the story of the replacement parts!
Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.