Our designs – update


  • MAGMA – rules, v1

    MAGMA – rules, v1

    Here’s my first version of the rules for Magma, which we are submitting to the Game Crafter lunchtime game challenge competition: MAGMA UNDER PRESSURE by Drayer ink Magma is a casual multi-player game about managing the pressure inside a volcano, trying to make it all hit the Main Chamber at once for the most explosive…


  • How I Data Merge

    How I Data Merge

    When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!


  • Unboxing – October TGC order

    Unboxing – October TGC order

    Recently, both George and I ordered prototypes of our games from The Game Crafter, and there were bits that weren’t quite right – this is the story of the replacement parts!


  • New Designs – Mycelia

    New Designs – Mycelia

    Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.


  • The roundabout way to The Way Out is Through

    The roundabout way to The Way Out is Through

    Generally, here at Drayer Ink, Cat does the designing and George does the developing, but in the case of The Way Out Is Through, this is 100% George’s oeuvre – and here is the unboxing of his very first Game Crafter prototype!


  • Intertidal Survival – the next prototype

    Intertidal Survival – the next prototype

    From the very initial concept of the game, Intertidal Survival was meant to have a physical resemblance to a rockpool. This is how we’re going so far.


  • Protospiel Online – August 2022

    Protospiel Online – August 2022

    As part of the Tabletop Mentorship Programme, I was lucky enough to get access to the August 2022 Protospiel Online Event. Here’s how we got on showing Ladybird Logic: Mushroom Maze.


  • Short Circuit – getting the buzz going

    Short Circuit – getting the buzz going

    The first game George and I ever designed together was based on an idea I had about electronic circuits. We played a few variations on the original game, then literally and figuratively shelved it. Now, years later and with a lot more game design experience under our belts, we are reworking it. First of all,…


  • Intertidal Survival – Characters

    Intertidal Survival – Characters

    When I came up with the concept for my “rockpool” game, I imagined that everyone was playing as a crab, but I very quickly decided that I needed multiple species. Here are the top 6!


  • Evergreen Tabletop Expo 2022

    Evergreen Tabletop Expo 2022

    On Saturday, the 4th of June, 2022, we attended the Evergreen Tabletop Expo in Redmond, Seattle. It was our first visit to Seattle, and as we crested the hill and saw the city laid out below us, I was delighted to feel excitement fizzing inside my chest. I have travelled so much, and felt so…