When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!
Category Archives: Drayer Ink Games
New Design – Bubble Net
Bubble Net is a game about humpback whales bubble-net feeding – try to let as few fish escape as you can, you need to eat! This is the first prototype and test of the game. It went well!
Unboxing – October TGC order
Recently, both George and I ordered prototypes of our games from The Game Crafter, and there were bits that weren’t quite right – this is the story of the replacement parts!
New Designs – Mycelia
Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.
The roundabout way to The Way Out is Through
Generally, here at Drayer Ink, Cat does the designing and George does the developing, but in the case of The Way Out Is Through, this is 100% George’s oeuvre – and here is the unboxing of his very first Game Crafter prototype!
The Plot Quickens – first look
We decided to create a game design together, from scratch. We called it “the Plot Quickens”. Here’s how it’s going!
Drayer Ink, LLC
That’s right, we are officially official! Both Drayer Ink and Copper Catkin are officially incorporated as Oregon businesses! This is our latest update.
Drayer Ink becomes a Real Business
Until now, “Drayer Ink” has been the name under which we operate on social media, and the logo we put on our games, but it hasn’t been an actual business. Follow along as we start to jump through the required hoops!
Intertidal Survival – the next prototype
From the very initial concept of the game, Intertidal Survival was meant to have a physical resemblance to a rockpool. This is how we’re going so far.
Playing Games – Akrotiri
Here’s a story about Akrotiri, or how I met my favourite game – AND ONE OF THE DESIGNERS
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