Drayer Ink Games


  • Reflections on Transparency

    Reflections on Transparency

    My friend and fellow game designer Bez told people why they shouldn’t back her Kickstarter, and it made me uncomfortable. I try to make a bit of sense of it here.


  • Protospiel Online – August 2022

    Protospiel Online – August 2022

    As part of the Tabletop Mentorship Programme, I was lucky enough to get access to the August 2022 Protospiel Online Event. Here’s how we got on showing Ladybird Logic: Mushroom Maze.


  • Adventures with the Drayers – picking our own berries

    Adventures with the Drayers – picking our own berries

    We went to Columbia Farms and picked berries, then made them into jam, and a trifle! And there are recipes!


  • Chez Drayer – an update

    We have had a very busy but rather boring fortnight, chez Drayer. Lots of investigating financial stuff, business planning, checking and rechecking files for a prototype order of The Valley, and just basically ADMIN. So I thought I would cheer myself up a bit and write about a cool thing that happened the other day!…


  • Tidepool Tour, pt.4 – the aftermath

    Tidepool Tour, pt.4 – the aftermath

    I was thrilled to be offered a tour of the tide pools around the Cape Perpetua Marine Reserve. This is the story of that tour in several parts.


  • Tidepool Tour, pt.2 – the prelude

    Tidepool Tour, pt.2 – the prelude

    I was thrilled to be offered a tour of the tide pools around the Cape Perpetua Marine Reserve. This is the story of that tour in several parts.


  • Tidepool Tour, pt1 – background

    Tidepool Tour, pt1 – background

    I was thrilled to be offered a tour of the tide pools around the Cape Perpetua Marine Reserve. This is the story of that tour in several parts.


  • Short Circuit – getting the buzz going

    Short Circuit – getting the buzz going

    The first game George and I ever designed together was based on an idea I had about electronic circuits. We played a few variations on the original game, then literally and figuratively shelved it. Now, years later and with a lot more game design experience under our belts, we are reworking it. First of all,…


  • Intertidal Survival – Characters

    Intertidal Survival – Characters

    When I came up with the concept for my “rockpool” game, I imagined that everyone was playing as a crab, but I very quickly decided that I needed multiple species. Here are the top 6!


  • Evergreen Tabletop Expo 2022

    Evergreen Tabletop Expo 2022

    On Saturday, the 4th of June, 2022, we attended the Evergreen Tabletop Expo in Redmond, Seattle. It was our first visit to Seattle, and as we crested the hill and saw the city laid out below us, I was delighted to feel excitement fizzing inside my chest. I have travelled so much, and felt so…