Friday, day 2 of PAX East, was much busier in terms of attendance – so many people! I got to do more play-testing, and went out for dinner with friends!
My first day at PAX East was also my first experience of a huge American convention. It was HUGE – about twice the size of the largest event I have attended prior to that.
Sunday, the last day of TokenCon 2023, was luckily a bit slower – but we still had a constant flow of interested players – and that night, we headed home to PDX!
The Saturday of TokenCon, as with all multi-day weekend events, is the busiest day. We girded our loins and partook of the free breakfast, and then the crowds hit and kept hitting all day.
Day 1 of TokenCon was MUCh busier than we expected – we demoed Bubble Net all day, then we did a Game Jam and played some games!
We had a tough choice – there were several other conventions on at the same time as TokenCon 2023, but the idea of a small convention where we could practice our setup and have a quiet first booth won out in the end – and we were glad that it did, even if it wasn’t a “quiet” booth at all!
We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Early last year, I got a Facebook message from my Aussie friend, Kate, inviting me to do a beta test of their system. We chose to use our prototype for Brambleton. Here’s how it went!
A look at some of the women I know in Tabletop, in honour of Women’s History Month.
Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.