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Category Archives: Drayer Ink Games

Rules as at 14 November

Now that we have tested this set of rules, it’s probably helpful to capture how they stood at the testing date! Especially as they are about to change pretty solidly…

Posted byDrayer Ink18th November 20202nd November 2022Posted inBoardgames, Design process, Play-testing, The Valley2 Comments on Rules as at 14 November

Drawing in MS Paint…

I draw in MS Paint, and I love it. This is why.

Posted byDrayer Ink3rd November 20202nd November 2020Posted inColours, Design process, MS Paint, SoftwareTags:art, design, game design, MS Paint, process, Software, The Valley

The colours of the Valley

My colour palette reflects my interest in bright but sophisticated colours.

Posted byDrayer Ink3rd November 20202nd November 2022Posted inColours, Design process, The ValleyTags:accessibility, colour palette, concept, game design, The Valley

The Valley – the game

The Valley is set in a possible near-future, and it’s about a group of people who are part of an experiment – players, that’s you. Your challenge is to learn to survive in this environment, foraging and crafting to make yourself an income.

Posted byDrayer Ink2nd November 20202nd November 2022Posted inDesign process, The ValleyTags:backstory, craf, experiment, sell, The Valley1 Comment on The Valley – the game

Drayer, Ink-troduction

This blog will take you through the process we went through to get the Valley from its inception to however we decide to publish, as well as the ever-increasing number of other games that keep insisting on being extruded from my brain, and it will also give you glimpses into the life of a game-designer couple. Thanks for joining us!

Posted byDrayer Ink2nd November 20209th September 2022Posted inDesign process, The ValleyTags:game design, ideas, introduction, The Valley

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