game design


  • TOKENCON – What We Played

    TOKENCON – What We Played

    We attended TokenCon 2023 as exhibitors in the Indie Zone, and while our focus was testing our own games, Bubble Net and Mycelia, we also wanted to give back to our fellow designers and play their games. While Cat spent most of her time at the booth, George was in charge of play-testing as many…


  • TOKENCON – DAY 3

    TOKENCON – DAY 3

    Sunday, the last day of TokenCon 2023, was luckily a bit slower – but we still had a constant flow of interested players – and that night, we headed home to PDX!


  • TOKENCON – DAY 2

    TOKENCON – DAY 2

    The Saturday of TokenCon, as with all multi-day weekend events, is the busiest day. We girded our loins and partook of the free breakfast, and then the crowds hit and kept hitting all day.


  • TOKENCON – DAY 1

    TOKENCON – DAY 1

    Day 1 of TokenCon was MUCh busier than we expected – we demoed Bubble Net all day, then we did a Game Jam and played some games!


  • TOKENCON 2023 – getting there

    TOKENCON 2023 – getting there

    We had a tough choice – there were several other conventions on at the same time as TokenCon 2023, but the idea of a small convention where we could practice our setup and have a quiet first booth won out in the end – and we were glad that it did, even if it wasn’t…


  • Our Monster Play-testing Weekend

    Our Monster Play-testing Weekend

    We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!


  • Unboxing Brambleton

    Unboxing Brambleton

    Early last year, I got a Facebook message from my Aussie friend, Kate, inviting me to do a beta test of their system. We chose to use our prototype for Brambleton. Here’s how it went!


  • Women’s History Month

    Women’s History Month

    A look at some of the women I know in Tabletop, in honour of Women’s History Month.


  • Target Audiences

    Target Audiences

    Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.


  • Thematic Design

    Thematic Design

    Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!