Sunday was the last day of PAX, and also the day I travelled back to PDX and my lovely family. I made a much better effort at meeting people and playing more games, too!
Tag Archives: game design
PAX East – Day 3 – SATURDAY
Saturday started out difficult, but it turned out really well – I played games, met new friends, and was a PANELIST AT PAX EAST
PAX East – Day 2 – FRIDAY
Friday, day 2 of PAX East, was much busier in terms of attendance – so many people! I got to do more play-testing, and went out for dinner with friends!
PAX EAST – DAY 1 – THURSDAY
My first day at PAX East was also my first experience of a huge American convention. It was HUGE – about twice the size of the largest event I have attended prior to that.
PAX East – Getting There
The second-to-last week of March, 2023, was a busy one chez Drayer! We flew back to PDX from OKC, landed, barely recovered, then I was off to Boston for PAX East!
TOKENCON – What We Played
We attended TokenCon 2023 as exhibitors in the Indie Zone, and while our focus was testing our own games, Bubble Net and Mycelia, we also wanted to give back to our fellow designers and play their games. While Cat spent most of her time at the booth, George was in charge of play-testing as many other games as possible.
TOKENCON – DAY 3
Sunday, the last day of TokenCon 2023, was luckily a bit slower – but we still had a constant flow of interested players – and that night, we headed home to PDX!
TOKENCON – DAY 2
The Saturday of TokenCon, as with all multi-day weekend events, is the busiest day. We girded our loins and partook of the free breakfast, and then the crowds hit and kept hitting all day.
TOKENCON – DAY 1
Day 1 of TokenCon was MUCh busier than we expected – we demoed Bubble Net all day, then we did a Game Jam and played some games!
TOKENCON 2023 – getting there
We had a tough choice – there were several other conventions on at the same time as TokenCon 2023, but the idea of a small convention where we could practice our setup and have a quiet first booth won out in the end – and we were glad that it did, even if it wasn’t a “quiet” booth at all!
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