game design


  • Tabletop Network/BGG.CON 2022 – 3

    Tabletop Network/BGG.CON 2022 – 3

    Towels, carrots, bad avocado on toast, good games, great new friends, excellent Texas BBQ – and a very long post about our TTN Positive Player Interactions presentation. Enjoy!


  • Tabletop Network/BGG.CON 2022 – 2

    Tabletop Network/BGG.CON 2022 – 2

    Day 2 of our TTN/BGG adventure is day 1 at the TTN conference. I was so incredibly anxious beforehand, and it turned out to be a life-changing experience.


  • Tabletop Network/BGG.CON 2022 – 0

    Tabletop Network/BGG.CON 2022 – 0

    Here’s a bit of an introduction to my blog series about TTN and BGG – I will be writing more posts over the next week or two.


  • Bubble Net – rules v1

    Bubble Net – rules v1

    Here’s my first version of the rules for Bubble Net, which we are submitting to the Game Crafter lunchtime game challenge competition


  • Mycelia – Rules v1

    Mycelia – Rules v1

    Here’s my first version of the rules for Mycelia, which we are submitting to the Game Crafter lunchtime game challenge competition:


  • MAGMA – rules, v1

    MAGMA – rules, v1

    Here’s my first version of the rules for Magma, which we are submitting to the Game Crafter lunchtime game challenge competition: MAGMA UNDER PRESSURE by Drayer ink Magma is a casual multi-player game about managing the pressure inside a volcano, trying to make it all hit the Main Chamber at once for the most explosive…


  • How I Data Merge

    How I Data Merge

    When we prototype at Drayer Ink, we use a combination of tools: we create digital assets and artwork, then print them and make them into a physical prototype. Here’s a bit of detail about our process!


  • New Design – Bubble Net

    New Design – Bubble Net

    Bubble Net is a game about humpback whales bubble-net feeding – try to let as few fish escape as you can, you need to eat! This is the first prototype and test of the game. It went well!


  • Unboxing – October TGC order

    Unboxing – October TGC order

    Recently, both George and I ordered prototypes of our games from The Game Crafter, and there were bits that weren’t quite right – this is the story of the replacement parts!


  • New Designs – Mycelia

    New Designs – Mycelia

    Check out the first stages of our latest game design, Mycelia, which is about building a network of mycelium to encourage mushrooms to grow.