TOKENCON – What We Played

We attended TokenCon 2023 as exhibitors in the Indie Zone, and while our focus was testing our own games, Bubble Net and Mycelia, we also wanted to give back to our fellow designers and play their games. While Cat spent most of her time at the booth, George was in charge of play-testing as many other games as possible.

TOKENCON – DAY 3

Sunday, the last day of TokenCon 2023, was luckily a bit slower – but we still had a constant flow of interested players – and that night, we headed home to PDX!

TOKENCON – DAY 2

The Saturday of TokenCon, as with all multi-day weekend events, is the busiest day. We girded our loins and partook of the free breakfast, and then the crowds hit and kept hitting all day.

TOKENCON 2023 – getting there

We had a tough choice – there were several other conventions on at the same time as TokenCon 2023, but the idea of a small convention where we could practice our setup and have a quiet first booth won out in the end – and we were glad that it did, even if it wasn’t a “quiet” booth at all!

Our Monster Play-testing Weekend

We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!

Target Audiences

Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.

Thematic Design

Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!