We finally had a WHOLE weekend to dedicate to play-testing our prototypes! This is the overview, more details to follow as we process and implement what we have learnt!
Tag Archives: Prototypes
Whether we like it or not, board games are a product, and products are designed to appeal to a certain sector of the population, whether niche, hobby, or mass – understanding the audience, and the part we want to target, is an essential part of the process.
Last night on the Meeple Syrup Show, we had the lovely Sarah Shipp as our guest to talk about how to start a thematic design her way. Here’s a bit about mine!
Mycelia – how it’s going
I have finally had a bit of time to work on Mycelia, and it’s coming along really well. Here’s what I have to update you about!
Bubble Net – Updates
Bubble Net is a meditative, multi-player solo game about a pod of Humpback whales hunting fish with a spiral of bubbles. Here’s how I developed the first prototype of the game!
Mycelia – updates
Mycelia has gone from an idea to a proper game in only a couple of months – here’s an update on our progress!
Play-testing at BGG.CON
An update on the prototypes we play-tested at BGG.CON and the ones we left at home – where are we now? What’s coming next for Drayer Ink games?
Tabletop Network/BGG.CON 2022 – 8
The end of an amazing experience at TTN and BGG! We finished the week with some games, some shared meals, some laughs, and a long flight home to our wonderful pets.
Tabletop Network/BGG.CON 2022 – 7
Finally, Saturday! Before the convention, I felt like this was going to be the biggest day – everything would be pretty tame as we ramped up to the busiest day of the week. In fact, by Saturday, it was starting to feel a lot more like the end of the whole event – many of our people had already left, and the rest of us were pretty low-battery after a week of late nights.
Tabletop Network/BGG.CON 2022 – 6
Day 6 of our convention was Friday, and George had the day off, so we got to explore BGG.CON together! And we played Spirit Island with Eric Reuss!!
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