Full disclosure time: I may be “new” in the context of board game design, but I am not new to design in general. Although not formally trained, I have been designing a variety of things, including games, since I was a child. As the eldest of three, and the eldest of my generation of cousins, it often fell to me to entertain the younger ones, which duty I generally took very seriously. Throughout my life, I have been really interested in colour and anything creative.
I learnt very quickly that my moods and my sense of place are heavily influenced by the colours around me – what I wear, what’s on my walls, what’s in my home.
My colour palette for my surface design business, Copper Catkin, reflects my interest in bright but sophisticated colours.
It was also really important to me that the colours I used were friendly to people with non-standard vision, including but not limited to colour-blindness and vision impairments. I did a lot of reading, asked friends and strangers with vision issues, and worked to make sure that accessibility was part of my design. I will talk about this in more detail when I discuss my symbol designs.